What I see now in TWW 1 is a fact that AI (VERY HARD) dont take over razed settlements - they stay empty/razed AND IN CONSEQUENCE the campaign map is more and more empty even without my intervention every few turns - half of a human race settlements stay empty after destrpying by chaos or beastmans and AI is not interested with take them over(i play dwarfs) - because of that I cant play into "infinity".Īlso I have hope that TWW III after release as a last game from trilogy will get more nice DLC and long term support like Rome II. ![]() ![]() I noticed that Mortal Empires map has almost 300 settlements(but also ive read that some part of map from TWW II propably was deleted).I understand that after release OF TWW III Mortal Empires map will be expanded.I hope the total settlement will be current almost 300+ALL areas from TWWIII with no exception (around 600 in summary) for owners of whole trilogy in mortal empires.I can understand why some of areas were cutted because it's can be hard to handle by many players computers.But I also dont want it to be cutted(more settlements/areas=better) so i think the secondary graphical options for campaign map can be added to a game.I am still in TWW 1 (I bought both TWW's 6 weeks ago),and even with i7 3770k and rtx 2080 game stutter when I move over the campaign map.The reason is many unnecessary graphical effects on campaign map like mist and many more which reduce total maximum number of possible settlements/campaign map size.Adding to upcoming TWW III an additional graphical options for campaign map only is a good idea.This allow to turn of all graphical fireworks and make the campaign map looking modestly,more clearly and most importantly operating smoother(look similar to rome II) without unnecessary graphical effects,trees,mist,shadows and others - just as much simple as posssible.
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